Teachers are constantly measuring student responses during physical classes. Are the learning points getting through? Which students are deeply involved? Is anyone getting confused or lost? Do they agree or disagree on sensitive topics?
Teachers automatically read body language without missing a beat. The non-verbal signs – eye contact, posture, facial expressions, even breathing patterns – convey meaning that allows teachers to emotionally measure their audience and adjust.
Those same cues are not readily available into the virtual world that we’ve been thrust into with little preparation. It’s tough to read an audience you can’t see!
The power of the Internet is contained in its enormous ability to capture and process data. Literally every navigation choice we make is collected and harvested so merchants can understand us. In the milliseconds while a webpage loads, we are identified, and ads are delivered to match our interests.
Data is simpler in virtual schools. After every lesson point, give students a chance to express themselves. Let them throw emoticons. Ask them questions about what they just learned. Give them games and time challenges for a shot of adrenaline. There are literally a dozen templated forms of interactivity that you can deploy.
In milliseconds teachers get the results and a clear picture of how the class is doing as a group or drill down to see individual student responses. When someone is falling behind or their attention falters, teachers get notified.
Consider virtual classrooms a platform for ongoing feedback, a continuous dialogue that in some ways is more precise and actionable than in a physical classroom. It’s a place where shy students can fully participate without ever fearing the sting of humiliation.
In the virtual world, teachers are in control, setting the pace of instruction and interactive events as they see fit. Disruptions are minimized. Participation and attention are maximized.
There are many fun types of interactivity you can use in synchronous classrooms including:
Our role is to provide tools for you to create rich interactive experiences, quickly and easily. Teachers can create most activities in 30 seconds or less.
It’s clear that the more activity you provide for students the more data and understanding you get, and the better the educational outcomes.
Randall Tinfow, President of V-SCHOOL, has been involved in corporate and public education for more than 30 years.